![]() They are untargetable units that deal low damage and have 1 health. Spiderlings constantly swarm enemies from the edge of the board. Spiderlings replenish on death to a maximum of 6. Enemies bitten by them have a 20% chance to miss attacks for 0.5 seconds. ![]() The 2 lowest star ally Druids are upgraded a level each.Īll Elusive units have a 10% chance to gain +100% Evasion and +35 Attack Speed for 3 seconds when attacked.Īll Elusive units have a 20% chance to gain +100% Evasion and +35 Attack Speed for 3 seconds when attacked.Īll Hunters have a 25% chance of quickly performing 2 attacks.Īll Hunters have a 40% chance of quickly performing 2 attacks. The lowest star ally Druid is upgraded a level. Invalidate your opponent's Demon Alliance bonus.Īll Demon and Demon Hunter units gain +50% Pure Damage.Īll Dragon units unlock an additional draconic ability. Whenever a Demon casts a spell, for 4 seconds allied Demons are silenced and the caster gains +50% bonus Pure damage for each allied Demon. Melee Deadeye units gain phasing movement. In addition, they gain 3% bonus damage and 8% max health per active Alliance.Īll Deadeye units focus their attacks on the lowest-health enemy. Brutes prefer to attack enemies that do not have the debuff.Ĭhampions recieve all Alliance bonuses. When the debuff is initially applied it deals 150 damage. Whenever a Brute attacks an enemy it applies a -60% damage debuff for 4 seconds. Brutes prefer to attack enemies that do not have the debuff. When the debuff is initially applied it deals 80 damage. Whenever a Brute attacks an enemy it applies a -30% damage debuff for 4 seconds. When a Blood-Bound unit dies, it gives +125% Attack Damage, in addition to any existing Blood-Bound bonus it has, to a random friendly Blood-Bound unit.Īll Brawny units gain +15 maximum HP for each kill by any of your team Brawny units throughout the game.Īll Brawny units gain +60 maximum HP for each kill by any of your team Brawny units throughout the game. On a crit, the target is WOUNDED and healing taken is reduced by 100% for 3 seconds. On a crit, the target is WOUNDED and healing taken is reduced by 50% for 3 seconds.Īll Assassins gain 25% chance to Critical Hit for 375% Damage. All Assassins gain 15% chance to Critical Hit for 300% Damage.
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